We keep polishing the game to prepare for the release of 1.0 content.
Change Log v0.539
General
- Pathfinding improvements against walled areas
- Units asked to find a path to other side of wall will find a longer path than units in general battle states (who are more likely to penetrate enemy wall or wait for enemies to penetrate)
- Improved unit group behavior
- Improved skirmish AI defending units behavior
- Improved attack timing of slinger releasing projectile
- Smooth fade out added between main menu and loading multiplayer game
- Can click on various map objects to see title that was not possible to select before
- Improved several text glyphs
Missions
- Mission 14 is a bit harder in general
Localization
- Added missing localization for rumour about wonder being built in faraway lands notification
Balance
- Mountain nomad ram deals 18 siege damage (from 24)
- Papyrus Scrolls increases knowledge generation per priest by 0.2 (from 0.1)
- Monument Builders no longer gain access to Temple building, but instead upgrades granaries to temple granaries that add influence range
Dev notes: the temple was hardly used, and the AI wasn't able to use to efficiently. So instead, the granary gets upgraded. That means villagers are militia around granaries, increasing protection without having to spend more resources and man power on the temples first. It also means the Hierarchical Networks technology instantly gets applied to villagers around granaries when Monument Builders is also unlocked, again without having to spend resources and man power by having to construct temples.
Bugs
- Fixed a problem that would desync a multiplayer team game (or FFA) when a specific condition was met
- Fixed other rare multiplayer desync causes
- Corrected colors for Semiramis' minimap portrait
- Production queue buttons now have outlines on unit portraits while outline setting is on
- Allied buildings have green health bars
- On loading saved game the AI will not send offensive army to attack position defending instead of attack target
- Fixed outlines setting switch not working when in main menus scene



