1982–83
The Bet
It started in a Las Vegas arcade. In May 1982, two co-workers from a Maryland electronics firm stopped at a Red Baron machine. Bill, a former Air Force pilot, set a score. Sid, a systems engineer, doubled it. The enemy pilots were predictable, Sid said. “I could write a better game in a week.” Bill replied: “If you could, I could sell it.”
Sid wrote Hellcat Ace in three months. Bill sold it around Baltimore's computer shops with a hard sell and plenty of Air Force bravado. When a shop said no, Bill rang back later pretending to be an angry customer who couldn't find Hellcat Ace anywhere. Then he rang again as himself to take the order. A local kid copied the disks for 25 cents each.
Solo Flight followed in 1983: a flight sim with no guns at all. It sold steadily for years and proved the basement company could last. A rival publisher, HESWare, offered $250,000 to buy Solo Flight outright. Sid's advice: “I heard you shouldn't sell the family jewels.” Bill said no. The first big hit was just around the corner.









