News
Updates, patch notes and dev diaries from across the MicroProse catalogue.

0.18.2.1 is available on the Tester's branch
New Features: - Added strike missions for the remainder of strategic targets on the new island Improvements: - Hid the old Sand Island Map, renamed the "Sand…

🛠️ Hotfix 1.0.2 is LIVE!
Hello Again! We have continued to work on bugs that you have brought to us. We did have some lingering issues when we released Hotfix 1.0.1, however, we didn’t…

Dev Log 2: Sensors in Battlespace Command
In this dev log, I'd like to share more about the way that sensors are simulated in Battlespace Command. Sensors are crucial to modern warfare, enabling your…

Patrol In Progress - Deck & Conn v1.1 is out!
Patrols in campaign mode can now be paused and resumed by quitting the game or back to the main menu. Additionally, more bugs have been fixed and there’s been…

Update v.0474
Minor change to pathfinding to avoid cases of flip-flopping between multiple best paths Fixed that in some cases the start menu wouldn't fade in after…

Update v.0472
This is another general improvements patch. We are making progress on other features, but want the public build to be as stable as possible. We are getting…

Second Playtest launches September 15
Venerable Knights, Version 0.5 is about to be released and was just presented at Gamescom. This was the largest live audience for the game yet, and it was great…

Neyyah's 1st birthday! Here's a video to celebrate!
Neyyah - you're a year old today! Enjoy this video I've put together which touches on the origins of the game, the release date, development, and touching on…

Update 1.0.21 - "Old Faithful"
Today is a good day. Today we ship a build. This one is the culmination of our efforts to transform the terrain rendering in the game from 30 year-old tech to…

Update v0.468: A Pathfinding Story
What's more important than good pathfinding in a Real Time Strategy game? It's so important that it's probably the feature we have spent the most hours on…

August Dev Blog - What's next after 1.0
August has been an absolutely wild and incredibly rewarding month for the team. After months of building, polishing, and testing, Update 1.0 finally went live.…

Patch Build #453
Hi! Here's another hotfix for a case where the AI ships in your fleet might go passive and stop. Thanks for the help catching this bug!! Cheers \ -Solve one…