This hotfix addresses an issue where vehicles could get stuck on certain road sections due to gaps in navigation data. I've also checked and rebaked the navigation data across all maps to prevent similar issues.
Fixed
- Fixed vehicles getting stuck on certain road sections where nearby buildings caused gaps in the navigation mesh.
Known Issues
- Vehicles driving backward don't always turn around to continue forward along roads.
- Vehicles lack avoidance priority, meaning slower vehicles don't always make way for faster ones.
- Vehicles can overshoot certain road junctions.
Technical
- Reduced the navigation agent radius for vehicles, allowing navigation paths through narrower sections of roads.
- Added validation when baking road connections to detect and report roads where no valid navigation mesh connection can be established.
- Rechecked and rebaked navigation data across all maps.


