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Task Force Admiral - Vol.1

[EA SITREP #18] New clouds, new toys, new mods

Note & credit: Action screenshots were provided by players on the game’s Discord - today featuring Chill, Highexplosive, Munchlol & Incepted

Dear Friends, Dear Fans,

Some fresh news, and some fresh screens! Nothing groundbreaking, but the fire lives on: welcome back to your SITREP!

The Latest Patch

Lately our dev has been reworking a specific aspect of Task Force Admiral's visuals which also had big implications in regard of the performance. Allow us to introduce you to a revamp of our cloud, smoke and fire VFX!

16/10/2026

  • Improved clouds renderer implemented. It will now look nicer, faster and should also have fewer bugs.

    • But if you see any new bug, please do report!

  • Introducing in the same patch a new smoke renderer, used only for the IJN carrier funnel smoke for now.
  • Fixed inputs bound to a POV Hat in dogfight mode.
  • Fixed bad tree placement on the Midway map.
  • Fixed bugs in debriefing menu.
  • Integrated Haruna's damage model.
  • Improved plane packing on deck.

The cloud thing deserves some attention, because it was our first implementation of our new tech for everything fluffy. It is part of a light but necessary revamp of our VFX, which hopefully will satisfy those among you who had their reserves so far. It looks pretty good in motion, with smoke columns merging into each others. Fire is being reworked too. Hope you'll like this sneak peek of what's coming!

New objects

Rizki has been particularly hard at work getting new Allied auxiliaries well-cooked in the oven. The lagoons and the beaches of the Pacific are calling...!

Wasp is getting her makeup done by Julien - some more screens since the last time, in her August 1942 looks:

The tricycle geared-aircraft are welcoming two new members! The B-25 and the P-39/P-400, thanks to Chris & Rizki, are practically here. Here are the latest updates regarding them. Of course, some under the hood stuff is going on so as to allow the B-25 to take off from, well, where you know...

As for what comes next, as mentioned in our previous update, we are going to tackle some important issues soon - first and foremost the single scenario interface, which will allow us to usher finally a working scenario editor. It will also come with the first iteration of our Steam workshop integration, which will be dedicated to user scenarios, so that you might access and download them painlessly like you already in other games, such as Sea Power.

About Modding

Lot of activity on the modding front lately! Among other things, new shaders, new maps in the works, and a new template system for scenario generation. The future is bright, and is brought to you by these gentlemen.

To access the mods, please join the unofficial TFA modding discord below, so as to stay updated!

CLICK HERE TO ACCESS THE BUORD DISCORD

And as always, don't forget that Task Force Admiral also has its own server.

CLICK HERE TO ACCESS THE OFFICIAL TFA DISCORD

Thank you all, and fair seas.

The TFA Team

Keep me updatedVisit Steam page

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