Input binding
You can now set up custom input maps! It's in Settings -> Controls
Strategy Fixes
- fix VSC triggering early pit stops even when VSC has already well ended before reaching pit entry
- fix AI staying out on same set of Wet tires up until the final lap
- AI will no longer plan 3 stop strategies
- AI will no longer plan 2 stop strategies when race distance is below 15%
- Fixed a number of small bugs that resulted in weird tire selections or pitting seemingly unnecessarily towards the end of a race
Career Messages
- Add contextual UI and link to team details page to Car Upgrade messages. This lays the foundation for more interesting message types in the future.
- Render inbox rows as list items rather than button panels
Changes
- Reduce ability to corner cut using lane nudging
- Increase sensitivity of lane nudging inputs
- Tutorial radio messages that require confirmation now displayed above car, solving issue where they are often missed
- Minor optimizations to race physics step
- Rotated the gear down button from B(xbox)/O(ps) -> X/Square, and the pit toggle/time attack restart button from X/Square -> A/X. This is because B/O is reserved as a "cancel" input when binding.
Fixes
- Fix issue where, when clicking on the Track Editor UI, the scenery item underneath is selected
- Fix player's pace mode getting reset automatically to "Conserve" while in Race Engineer mode


