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Second Front

📢 Broken Unit Behavior Update - v1.401

Hey everyone!
I’ve just released a new patch focused on improving broken unit behavior and a few other core mechanics. Thanks for all the feedback — keep it coming! Here's what’s new:

  • Broken units can no longer reveal concealed enemy units.
  • Concealed Infantry can now advance into broken units.
  • Units broken in close combat don't fight back and are more easily eliminated.
  • Shocked, stunned, unknown vehicles, and units in melee can no longer reveal concealed enemies.
  • 4 or fewer wires in a hex were previously decorative only — now they’ll be removed (hidden) in-game and in the scenario editor. Scenario designers: remember, you need 5 wires in a hex for them to have an effect!
  • Gunshells now move at double speed on ranges >12 — so games should play a bit faster.
  • Improved tank AI behavior — they should now find their way into the action more reliably.
  • Added a display showing the dice rolled.
🛠️ Roadmap Update

No new progress on the roadmap this time
but in the next patch, the 'Berserk' milestone will be getting that sweet ✅ green checkmark.
Stay tuned!

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