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Rise of Piracy

Hotfix 49.3

Hi folks,
Another hotfix due to recent changes.

Always a chance after such massive changes like in the most recent **Major Update** that some issues can show up even a week later. The recent major update touched a huge amount of items. The biggest update in years. More details on that in the #dev-updates channel on Discord. Luckily, this is the only time an update quite like that will be needed.

Hotfix 49.3

Fixes

* Fixed **major** issue that would cause after a battle where a pirate fleet was and scheduled for deregister. This could be player-invoked, or NPC but the campaign would appear bugged regardless. * Fixed issue where storms were not properly deregistered after a reload. * Fixed an issue around pickups where sometimes they would be created incorrectly. * Fixed an issue with cargo and crew display not working sometimes.

Changes

* Added some new campaign tooling and commands to assist development. * Removed some placeholder UI objects.

Some sink missions will still be off-map but I'm working through a more sizable fix for this issue.

Thanks for the reports, and big thanks to those of you providing campaign files & assisting in the debugs recently.

Thanks also to everyone contributing to the ongoing (very!) active development also :) Thats what Early Access is all about.

Here is the link to the discord where most tracking / communication is happening:
https://discord.gg/Ws9fjmHP5U

Thanks folks,
John

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