The Final Update is out!
This one has quite a bit of changes and content and I haven't released patches in more than a year, so brace for some bugs and hotfixes in the coming days.
GOG version and demo version will be updated as soon as no critical issues remain.
Changelog:
- Added UK BG Campbell - FV-432-focused regiment
- Added West German Arbeiterkampfbrigade Leipzig - FDR Rebels regiment
- Added Polish 30. Pułk Zmechanizowany - balanced mechanized regiment
- Added East German KG "Kaspar" - mixed motorized/heliborne regiment
- Added Soviet BTR-D/RD/ZD serie of vehicle
- Added UK Puma HC.1 - which means UK airmobiles are now split between ATGM-heavy small platoons in Lynxes and big para platoons in Pumas
- Added UK FV120 MCT anti-tank vehicle
- Added Polish Hibernyt AAA vehicle
- Added Soviet and CSLA 2S7 Pion - only in a single Task Force per nation. It's out of scale, but well, we had the model available and it's the last patch
- Added West German F-4F Guided strike Tac Aid
- Added Steam achievements - they will automatically pick-up your progress in Operations, but not for Warpaths as there was no reliable data saved in previous versions
- Added Skirmish options persistence - all settings would be remembered for next sessions
- Added Move to Contact behaviour - when Attack Move command is issued to unarmed platoons and platoons in Hold Fire mode, they will move until they spot a target
- Added mech squad survivor transfer: there's a 45% chance for each trooper to survive the loss of their transport and regroup with a nearby squad (if they have unfilled position)
- Added helo-specific retreat behaviour: helos will retreat to closest map edge or retreat zone, trying to avoid AA platoons
- Added last-known-position marker that stays for some time after losing LOS to enemy platoon: fades out fast for mobile targets, stays for several minutes for entrenched ones
- Adjusted "recon by artillery": wrecks will be hidden until spotted, dead soldiers and floating points won't be displayed for enemy units killed outside of line-of-sight.
- Added ability to select same-side opponent in Warpaths
- Added maps "Crucible", "Blumenthal", "Wasteland" to Skirmish
- Added alternative map variants from Winds of Change to Skirmish
- Adjusted half a dozen existing maps that weren't setup for Warpaths
- Added slogan decal system to UK units
- Adjusted TFs to spread out new units, rebalance some outliers, reduce Belgium spamminess
- Adjusted Air Patrol TacAid: increased delay befor next run if the plane was suppressed or paniced during the current one
- Adjuted tracked APC platoons prices to match those of wheeled APC platoons in Operations and Warpaths
- Adjusted garrison platoon sites and (Rear) AI platoons to be infantry-only, added slightly more troops to compensate
- Fixed AI helicopters always wasting last ATGM due to early low-ammo retreat
- Fixed artillery behaviour when it receives a new artillery attack command during an existing fire mission
- Fixed napalm and cluster TacAid strikes always reporting a miss
- Fixed unit follow camera twitching in some cases
- Adjusted Hellfire missile textures on AH-64, courtesy of Phlogis
- Fixed Mi-8T decals
- Fixed AMX-13 DCA turret shape
- Fixed Nona-S model
- Slightly reduced the noise values of infantry ATGMs and recoiless rifles
- Adjusted Skirmish random atmosphere selection to select only daytime atmospheres
- Optimization passes and bugfixes
Hotfix 1.5.1:
- Fixed BTR-D related crash in newly generated Warpaths
- Fixed DLC content being available to everyone
- Minor localization fixes


