All news

Battlefield Commander WWII

Updated AI, Performance Improvements, and more!

Hi everyone, here is what is included in the new update!

  • AI UPDATE: I have started to overhaul how the AI behaves. This update makes them smarter at countering the player with their deployment and movement. There should be a noticeable difference now when you play them. One of the big things I'm trying to accomplish is having them smarter at protecting their armor. The AI is updated for all game modes. I would love to hear any feedback you have on how they behave, or if you encounter any weird things from them. I still have a lot I want to do to improve them even further, but hopefully you guys will enjoy them more now!
  • PERFORMANCE: I worked a lot on GPU performance. It is a lot better now, and hopefully you can run the game without your GPU melting now. Let me know any feedback or if you are still having issues on this! There is still a lot of CPU performance improvements that I will be working on next.
  • BUILDINGS: Movement into buildings has changed. Previously you could click anywhere on a building and your troops would try to move to that position. While it seemed like a good idea at the time, it didn't work very well. Half the time your troops would end up outside the building and it was difficult to tell if you had ordered them to actually move into the building.

    Now when you hover over a building with infantry selected, the cursor will change to a entry icon. Right clicking anywhere on a building will order your troops to a pre-defined position within the building. Smaller buildings only have one or two positions, while some larger buildings have many more. If you want your troops to move to a different side of the building, you will have to click towards that side of the building. If there is a pre-defined position closer to where you clicked, your troops will move there. I may improve this more in the future by showing highlighted positions within the building or something like that. I would also love any feedback you have on this feature!

  • UI IMPROVEMENTS: I have added a couple of new UI improvement. First, when you have infantry selected, there is now a white outline around any of the stance buttons that your selected infantry are in. For example, if you select a squad that is laying down, the sneak button will have a white icon around it. If you select multiple squads with different stances, both buttons will have the white outline. This should make it easier to quickly see what stance your infantry are in.

    The second improvement I made is on the unit icon that displays above the squad leader. Previously if a troop was walking or running, the chevrons on the bottom of the icon would be green (sneaking was and still is blue). I have changed it so running now changes the chevrons to be purple. Walking is still green. This allows you to quickly see what stance moving infantry are in.

I hope you enjoy this update and please give any feedback you have on it!

Keep me updatedVisit Steam page

More news