Hello commanders, This is a quick update designed to fix some issues identified since launch, along with some changes and minor additions.
Thank you everyone for reporting these issues and providing feedback!
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- You can now identify the item held by the utility arm via the tooltip on the unit's status bar.
- Added the 'Reload AP cost' to the usage modes in the item's description so players can check their reload cost without having to equip the item first.
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- Changed the Assault rifle's hit chance for aimed shots from 5% to 10%.
- Changed the Sentry Gun's hit chance for aimed shots from 5% to 10%.
- Removed the 'Drop' action button (which barely had any use) to make room for the upcoming class ability action (let me know if you want it back).
- Droids are now able to damage the portable powerbank and the jammer device.
- Changed the trigger that recruits Harry to make sure it never fails the recruitment process.
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- Fixed the tutorial mute button, which was causing multiple audio instances to be triggered for certain tutorial entries.
- Fixed some weapons not having the reload shortcut action button in the bottom left action bar.
- Fixed the 'melee skill' not being correctly calculated on droids with a 'utility arm' when restoring a saved game.
- Fixed the 'Numeric pad 0' key triggering a debug option that should only be available in the debug build of the game.
- Fixed the phoenix shot activation action becoming enabled under certain situations. This item is only activated by using it directly on a dead body.
- Fixed proximity mines giving an error about not being in 'Fire mode' when trying to equip them.
- Fixed the mission reload when clicking 'Retry mission' after the player has lost the game.
- Fixed the color picker panel, where there was a misaligned clicking issue, on some resolutions.
- Fixed the color picker panel interfering with the operation of the holonotes after the panel was closed.
My next update will cover the new save game restoration point system, which will let players revert to a previous save at specific points in the mission, so they don't have to start all over.
Best of luck, Commanders!



