
Tiny Combat Arena 0.17.2.1 Combined Changelog
Jun 24, 2025New features, improvements, bugfixes and more.
Changelog
New Features:
- AV8B flight stick, throttle, nozzle lever, pedals, gear lever, and gear lights now react to player input
- New HUD options in settings: Authentic, Imperial, and Metric
- HUD rounding depends on the unit system
- Updated all AV8B cockpit MFDs to use the new unit system (cockpit displays are still locked to Imperial)
- All relevant HUDElements updated and reformatted to use the new unit system
- Altimeter
- DLZBar
- Distance
- FuelWeight
- Airspeed
- Units adjusted instantly when the HUD settings are applied
- DLZ auto-ranging happens immediately when a new range increment is reached
- Radar/Threat Warning Display auto-ranging happens when furthest object is 80% of the distance to the next increment
Improvements:
- Added "ATGM" filter to munitions
- Polished formatting used for the Database categories and filters
- Updated to Unity 2023.2.20f1 from 2020.3.30f1
- Rewired updated 1.1.44.0 -> 1.1.58.4
- Rewired binding screen is now fullscreen due to changes in Rewired
- Many development packages updated, added, or removed
- Removed old unused scenes from the build
- Player can look down further than before in the AV8B cockpit 15 degrees -> 45 degrees
- Radar display changed around so that the numbers don't clip as badly
Bug Fixes
- Fixed error when a loadout overwrites another
- Nozzle needle in the AV8B cockpit no longer flickers
- Fixed rare issue where aircraft might lose flight lead while dying and throw errors before death
- Hopefully fixed the freezes, sound delays, and missing sounds.
JSON:
- "ATGM" can be used as a filter in the "Munition" category for the Database entries
- Added "UnitSystem" property to the "Avionics" property with values "Imperial" and "Metric"
- Added avionics entries/units for all aircraft in game.