Tiny Combat Arena 0.17.2.1 Combined Changelog

Jun 24, 2025

New features, improvements, bugfixes and more.

Changelog

New Features:

  • AV8B flight stick, throttle, nozzle lever, pedals, gear lever, and gear lights now react to player input
  • New HUD options in settings: Authentic, Imperial, and Metric
  • HUD rounding depends on the unit system
  • Updated all AV8B cockpit MFDs to use the new unit system (cockpit displays are still locked to Imperial)
  • All relevant HUDElements updated and reformatted to use the new unit system
    • Altimeter
    • DLZBar
    • Distance
    • FuelWeight
    • Airspeed
  • Units adjusted instantly when the HUD settings are applied
  • DLZ auto-ranging happens immediately when a new range increment is reached
  • Radar/Threat Warning Display auto-ranging happens when furthest object is 80% of the distance to the next increment

Improvements:

  • Added "ATGM" filter to munitions
  • Polished formatting used for the Database categories and filters
  • Updated to Unity 2023.2.20f1 from 2020.3.30f1
  • Rewired updated 1.1.44.0 -> 1.1.58.4
  • Rewired binding screen is now fullscreen due to changes in Rewired
  • Many development packages updated, added, or removed
  • Removed old unused scenes from the build
  • Player can look down further than before in the AV8B cockpit 15 degrees -> 45 degrees
  • Radar display changed around so that the numbers don't clip as badly

Bug Fixes

  • Fixed error when a loadout overwrites another
  • Nozzle needle in the AV8B cockpit no longer flickers
  • Fixed rare issue where aircraft might lose flight lead while dying and throw errors before death
  • Hopefully fixed the freezes, sound delays, and missing sounds.

JSON:

  • "ATGM" can be used as a filter in the "Munition" category for the Database entries
  • Added "UnitSystem" property to the "Avionics" property with values "Imperial" and "Metric"
  • Added avionics entries/units for all aircraft in game.