Second Front: Broken Unit Behavior Update 1.397

Apr 22, 2025

Here is the changelog.

  1. Broken units can no longer reveal concealed enemy units
  2. Concealed Infantry can advance into broken units
  3. Units broken in close combat don't fight back and get killed more easily
  4. In addition shocked, stunned, unknown vehicles and units in a melee can not reveal enemy concealed units.
  5. Previously, 4 or less wires in a hex were for decorative purpose only but will now be removed (hidden) in the main game and in the scenario editor.
  6. Scenario designers are reminded that you need to place 5 pieces of wire in a hex for it to have an effect.
  7. Gunshells have double speed on ranges > 12. So games plays a bit faster.
  8. Fixed some AI behaviors with Tanks, they should now find their way into the battle more easily.
  9. Added a display showing the dice rolled.