
Second Front: Broken Unit Behavior Update 1.397
Apr 22, 2025Here is the changelog.
- Broken units can no longer reveal concealed enemy units
- Concealed Infantry can advance into broken units
- Units broken in close combat don't fight back and get killed more easily
- In addition shocked, stunned, unknown vehicles and units in a melee can not reveal enemy concealed units.
- Previously, 4 or less wires in a hex were for decorative purpose only but will now be removed (hidden) in the main game and in the scenario editor.
- Scenario designers are reminded that you need to place 5 pieces of wire in a hex for it to have an effect.
- Gunshells have double speed on ranges > 12. So games plays a bit faster.
- Fixed some AI behaviors with Tanks, they should now find their way into the battle more easily.
- Added a display showing the dice rolled.